A box shaped like a cube holds liters, and you want its edge length. That is the cube root, . Unlike the square root, the cube root has no trouble with negative numbers, because a negative number cubed is negative. So its graph has no endpoint. It runs from the lower left, through the origin, to the upper right.
Key terms
Real cube root
Definition For every real number , the real cube root is the unique real number with
Such a exists because takes every real value, and it is unique because is increasing on , so two different numbers never have the same cube. It follows that
for every real and every real , negative values included.
In plain words The cube root of a number is the one real number that cubes to it. There is always exactly one, so no choice of sign is needed.
Example Since , the cube root of is . Since , the cube root of is . Compare with square roots, where . For cube roots, , and the sign survives.
Negative input
Definition For every real ,
because and the real cube root is unique. In particular the cube root of a negative number is a negative real number. Be careful with calculators and software. Many of them compute a fractional power such as with a complex principal value, about , instead of the real root , or report an error. When graphing, use a dedicated real cube root, or compute by hand.
In plain words Take the cube root of the size of the number and put the minus sign back. Negative inputs are perfectly fine.
Example The cube root of is , since . The cube root of is , since .
Cube-root function
Definition The cube-root function is , where is the real cube root. It is the inverse function of on , so its graph is the reflection of the cube curve across the line .
In plain words Cubing and taking the cube root undo each other completely. Swap the coordinates of every point on and you get the cube-root curve.
Example The points , and on become , and on . Where the cube curve is steep, the root curve is flat, and the reverse.
Domain and range
Definition The domain of is and its range is . Every real input has a real cube root, and every real is an output, at the input , since .
In plain words No input is forbidden and no output is out of reach. The graph extends forever to the left, right, up and down.
Example To get the output , use the input . Check that , since .
Increasing
Definition A function is increasing on an interval if whenever and are in with . The cube-root function is increasing on . Suppose . If held, then cubing, which preserves order on all of , would give , a contradiction. So
In plain words Bigger input, bigger cube root, with no exceptions, even across zero. The graph rises all the way from left to right.
Example The inputs give cube roots , in the same order. Near the origin the curve is very steep. The tiny input already has cube root , a hundred times larger. Farther out it flattens, and it takes the input just to reach the output .
Origin symmetry
Definition A graph has origin symmetry when is on it exactly when is. For a function with domain symmetric about this means for every , that is, is odd. The cube-root function is odd, by the rule .
In plain words Turn the graph half a turn around the origin and it lands on itself. The left half is the right half flipped both ways.
Example The point is on the graph, so is too. Plotting the right half carefully gives you the left half for free.
Coordinate pair
Definition A coordinate pair lies on the graph of exactly when . For a formula such as , exact pairs are easiest to find by choosing the inside to be a perfect cube, , , , or , and then solving for . More generally, every real is an output of , at the input
In plain words Decide what the cube root should come out to, then work backwards to the input. Each choice gives a point you can plot exactly.
Example For the inner cubes give this table.
| Inside | |||||
|---|---|---|---|---|---|
| Input | |||||
| Output |
The graph is the cube-root curve moved right and up. Its center of symmetry moves from the origin to , and the domain and range stay . The points locate the curve, and the fact that is increasing tells you how to join them.
Check yourself
- Find the cube root of .
Show the answer
The cube of is , so the cube root is , or .
- Solve .
Show the answer
Subtracting gives . Cubing both sides gives , so . Cubing cannot add false solutions because it is one-to-one, and indeed .
- For , compare with .
Show the answer
The cube root gives , the original number. The square root gives , which is . Cube roots keep the sign and square roots do not.