Unit 7, lesson 85

Introduction to Polar Coordinates

How to name a point by its distance from a fixed center and an angle, what a negative radius means, and why every point has infinitely many polar names.

  • Theory part 169
  • Practice part 170
  • Polar Coordinates

A radar screen has no grid of streets. A beam sweeps around a center, and each blip is reported by how far away it is and in which direction. Those two numbers are enough to find any point in the plane. Polar coordinates turn that habit into a coordinate system, and for anything that turns around a center, such as circles, spirals and orbits, they are often simpler than xx and yy.

Key terms

Pole

Definition The pole is a fixed point OO of the plane chosen as the center of a polar coordinate system. Every distance in the system is measured from OO, and every angle has its vertex at OO. When polar and rectangular coordinates are drawn on the same plane, the pole is placed at the origin (0,0)(0, 0).

In plain words The pole is the center of the radar screen. Distances are measured from it and directions turn around it.

Example The points at distance 22 from the pole form the circle of radius 22 centered at OO. A polar grid is drawn from circles like this one, centered at the pole and spaced one unit apart, together with rays leaving the pole at equal angles.

Polar axis

Definition The polar axis is a fixed ray that starts at the pole. It is the direction of angle 00. In the standard setup it is the positive xx-axis.

In plain words It is where the radar beam starts before it begins to turn.

Example The point on the polar axis at distance 55 from the pole has polar coordinates (5,0)(5, 0), and in the standard setup it is also the rectangular point (5,0)(5, 0). The ray pointing the opposite way, the negative xx-axis, is the direction of angle π\pi.

Angle

Definition In polar coordinates the angle θ\theta is a directed angle with its vertex at the pole and its initial side on the polar axis. A positive θ\theta is a counterclockwise rotation and a negative θ\theta is a clockwise one, and any real number is allowed. Angles are in radians unless a degree sign is shown. Two angles whose difference is an integer multiple of 2π2\pi, or of 360∘360^\circ, are coterminal, which means they have the same terminal side.

In plain words The angle tells you which way to face. Start facing along the polar axis and turn by θ\theta, to the left for positive angles and to the right for negative ones.

Example The angle 3π4\frac{3\pi}{4}, which is 135∘135^\circ, points up and to the left, halfway between the positive yy-axis and the negative xx-axis. The angles −π2-\frac{\pi}{2} and 3π2\frac{3\pi}{2} are coterminal, and both point straight down.

Radius

Definition Let r>0r > 0 and let θ\theta be a real number. The point with polar coordinates (r,θ)(r, \theta) is the point on the terminal side of θ\theta at distance rr from the pole. The first coordinate rr is the radius, or radial coordinate, and the second coordinate θ\theta is the angle, or angular coordinate. The order is always distance first and angle second.

In plain words Face the direction θ\theta, then walk rr units straight out from the pole.

Example The point (3,π6)(3, \frac{\pi}{6}) lies 33 units from the pole on the ray at 30∘30^\circ above the polar axis. Every point (3,θ)(3, \theta) lies on the circle of radius 33 around the pole, and changing θ\theta only slides the point around that circle.

Negative radius

Definition For r<0r < 0, the point (r,θ)(r, \theta) is the point at distance ∣r∣\lvert r \rvert from the pole on the ray opposite the terminal side of θ\theta. That opposite ray is the terminal side of θ+π\theta + \pi, so for all real rr and θ\theta the pairs

(r,θ)and(−r,θ+π)(r, \theta) \quad \text{and} \quad (-r, \theta + \pi)

name the same point.

In plain words A negative radius means face the direction θ\theta and then walk backwards ∣r∣\lvert r \rvert units, through the pole and out the other side.

Example To plot (−3,π6)(-3, \frac{\pi}{6}), face the ray at 30∘30^\circ and walk 33 units the opposite way. You land on the ray at 30∘+180∘=210∘30^\circ + 180^\circ = 210^\circ, in the third quadrant. The same point is (3,7π6)(3, \frac{7\pi}{6}).

The origin

Definition A radius of 00 gives the pole, whatever the angle. So (0,θ)(0, \theta) names the origin for every real number θ\theta. The origin is the only point that has a polar name with every possible angle.

In plain words If you walk zero units, the direction you face makes no difference. You stay at the center.

Example The pairs (0,0)(0, 0), (0,π2)(0, \frac{\pi}{2}) and (0,−5)(0, -5) all name the origin. This matters later, when you test whether a polar curve passes through the origin. One angle that gives r=0r = 0 is enough.

Nonunique coordinates

Definition Let PP be a point other than the pole and let (r,θ)(r, \theta) be one pair of polar coordinates for it. Then the pairs that name PP are exactly

(r,θ+2nπ)and(−r,θ+(2n+1)π),n∈Z.\begin{aligned} &(r, \theta + 2n\pi) \quad \text{and} \\[0.4em] &(-r, \theta + (2n + 1)\pi), \qquad n \in \mathbb{Z}. \end{aligned}

The pole is named by (0,θ)(0, \theta) for every real θ\theta. If you require r>0r > 0 and 0≤θ<2π0 \le \theta < 2\pi, each point other than the pole gets exactly one name. The range −π<θ≤π-\pi < \theta \le \pi works the same way, and books use both.

In plain words A full turn brings you back to the same ray, and so does a half turn combined with walking backwards. That is why one point has infinitely many polar names, while its rectangular name is unique.

Example The point (2,π3)(2, \frac{\pi}{3}) also has the names

(2,7π3),(2,−5π3),(−2,4π3),(−2,−2π3).\begin{gathered} \left(2, \frac{7\pi}{3}\right), \quad \left(2, -\frac{5\pi}{3}\right), \\[0.8em] \left(-2, \frac{4\pi}{3}\right), \quad \left(-2, -\frac{2\pi}{3}\right). \end{gathered}

The first two add and subtract 2π2\pi. The last two flip the sign of the radius and add or subtract π\pi.

Plotting points

Definition To plot the point (r,θ)(r, \theta), draw the terminal side of θ\theta from the pole. If r>0r > 0, mark the point at distance rr along that ray. If r<0r < 0, mark the point at distance ∣r∣\lvert r \rvert along the opposite ray. If r=0r = 0, mark the pole.

In plain words Turn first, then walk. On a polar grid, the rays give the direction and the circles give the distance.

Example Here are four points and where each one lands.

PointDirection facedWalkLocation
(3,π2)(3, \frac{\pi}{2})straight up33 forwardpositive yy-axis, 33 units up
(2,−3π4)(2, -\frac{3\pi}{4})down and left, at −135∘-135^\circ22 forwardthird quadrant
(−1,π3)(-1, \frac{\pi}{3})up and right, at 60∘60^\circ11 backwardthird quadrant, on the ray at 240∘240^\circ
(−2,π)(-2, \pi)left22 backwardpositive xx-axis, 22 units right

The last point is (2,0)(2, 0). A negative radius can land you on the polar axis itself.

Check yourself

  1. Where is the point (−4,2π3)(-4, \frac{2\pi}{3})? Name its quadrant and give a polar name for it with a positive radius.
Show the answer

Face the ray at 120∘120^\circ and walk 44 units backwards. You land on the ray at 120∘+180∘=300∘120^\circ + 180^\circ = 300^\circ, in the fourth quadrant. A name with a positive radius is (4,5π3)(4, \frac{5\pi}{3}).

  1. Give two more names for the point (5,π4)(5, \frac{\pi}{4}), one with r>0r > 0 and −2π≤θ<0-2\pi \le \theta < 0, and one with r<0r < 0 and 0≤θ<2π0 \le \theta < 2\pi.
Show the answer

Subtracting 2π2\pi from the angle gives (5,−7π4)(5, -\frac{7\pi}{4}). Flipping the sign of the radius and adding π\pi gives (−5,5π4)(-5, \frac{5\pi}{4}).

  1. Do (3,5π6)(3, \frac{5\pi}{6}) and (−3,−π6)(-3, -\frac{\pi}{6}) name the same point?
Show the answer

Yes. Flipping the sign of the radius and adding π\pi turns (−3,−π6)(-3, -\frac{\pi}{6}) into

(3,−π6+π)=(3,5π6).\left(3, -\frac{\pi}{6} + \pi\right) = \left(3, \frac{5\pi}{6}\right).

How this lesson connects

Where this leads in Calculus