To tell a drone where to hover you need three numbers, how far east, how far north and how high. The same three numbers can also describe a step from one place to another, or a push with a size and a direction. This lesson sets up the coordinate system that every later lesson works in and the vectors that live in it.
Key terms
Right-handed coordinates
Definition A rectangular coordinate system in space consists of a point , the origin, and three mutually perpendicular number lines through , the , and axes, all with the same unit of length. A point gets the coordinates when you reach it from by moving units parallel to the axis, then units parallel to the axis, then units parallel to the axis, with negative numbers meaning steps in the negative direction. The system is right-handed when the fingers of your right hand, curled from the positive axis toward the positive axis through a right angle, leave your thumb pointing along the positive axis. This course always uses right-handed coordinates.
In plain words Three perpendicular rulers meet at one point, and every point of space has exactly one triple of readings. The right-hand rule fixes which way the third ruler points, so everyone draws the same picture.
Example To reach , walk 2 units in the positive direction, 3 units in the negative direction, then climb 4 units. If you swapped the labels of the and axes and kept the axis, curling from the new positive toward the new positive would leave your right thumb pointing down. That system is left-handed, and in it the component formula for the cross product, which comes later, would give vectors pointing opposite to the right-hand rule.
Coordinate planes and octants
Definition The three coordinate planes are
They divide space into eight octants, the regions where all three coordinates are nonzero and each coordinate has a fixed sign. The first octant is the set where , and . Points that lie on a coordinate plane belong to no octant. When a later problem speaks of a solid or a surface “in the first octant”, it means the closed region , , , which for a solid adds only boundary pieces of zero volume.
In plain words The floor and two walls of a room corner, extended forever, cut space into eight blocks. The signs of the three coordinates tell you which block a point is in.
Example The point has , and , so it lies on the negative side of the -plane, on the positive side of the -plane and below the -plane. The point lies in the -plane and is in no octant. Its distance to the -plane is , since dropping straight down changes only .
Distance
Definition The distance between and is the nonnegative number whose square is
Writing , and for the coordinate differences, the distance is
The formula follows from the Pythagorean theorem used twice, once in a horizontal plane for the and differences and once in a vertical plane for the result and the difference. This needs perpendicular axes with a common unit, which is part of the setup above.
In plain words Square the three coordinate differences, add, and take the square root. It is the flat distance formula with one more term.
Example For and the differences are , and , so
Spheres
Definition The sphere with center and radius is the set of all points whose distance from is . Squaring the distance formula gives its equation
An equation can be put in this form by completing the square in each variable. The result is a sphere if the right side comes out positive, a single point if it is zero, and no points at all if it is negative.
In plain words A sphere is everything at one fixed distance from a center. Completing squares reveals the center and the radius.
Example Take . Completing the square in each variable,
This is the sphere with center and radius . Setting shows where it meets the -plane, namely the circle of radius .
Vectors and components
Definition A vector is a quantity with a magnitude and a direction. It is represented by a directed line segment, an arrow from an initial point to a terminal point, and two arrows with the same length and the same direction represent the same vector. If an arrow representing starts at the origin and ends at , the numbers , , are the components of and we write . The vector from to is
The vector is the position vector of . The zero vector has length zero and no direction.
In plain words A point is a place, a vector is a step. The components say how far the step goes in each axis direction, wherever it starts.
Example From to the displacement is . The same vector carries to and carries to .
Magnitude
Definition The magnitude, or length, of is
It is the distance between the initial and terminal points of any arrow representing . It is never negative, and it is zero only for .
In plain words The magnitude is how long the arrow is, with no direction attached.
Example The vector has magnitude .
Vector addition and scalar multiplication
Definition For , and a real number ,
Geometrically, is the arrow from the tail of to the head of when is placed at the head of . The vector has length and points the same way as if and the opposite way if . Two nonzero vectors are parallel when one is a scalar multiple of the other. Subtraction is .
In plain words Add vectors by doing one step and then the other. Multiplying by a number stretches or shrinks the step and flips it when the number is negative.
Example With and ,
Unit vectors
Definition A unit vector is a vector of length . For any nonzero vector , the vector
is the unit vector in the direction of . The zero vector cannot be normalized, since it has no direction and dividing by is undefined.
In plain words A unit vector keeps only the direction. Divide a vector by its own length and you get it.
Example For with , the unit vector is . The vector of length in the same direction is .
Basis
Definition A linear combination of vectors , , is a vector with real numbers , , . The three vectors form a basis of three-dimensional space when every vector can be written as such a combination in exactly one way, that is, for each there is one and only one choice of the numbers , , . The standard basis vectors are
They are unit vectors along the positive axes, mutually perpendicular, and in this order they point along the positive , and axes of a right-handed system. They form a basis, because
so the combination equals exactly when , and . The coefficients with respect to , , are just the components.
In plain words Every step in space is some amount east, some amount north and some amount up. The basis vectors are the one-unit steps in those three directions.
Example The vector is . Going the other way, is , with a zero component that is easy to forget. Not every three vectors form a basis. The vectors , and all have component , so no combination of them equals .
Forces
Definition A force is modeled as a vector whose magnitude is its strength, measured in newtons (N), and whose direction is the direction of the push or pull. When several forces act on the same object, their combined effect is the resultant force, their vector sum. The object is in equilibrium when the resultant is the zero vector.
In plain words Forces add like steps. If they cancel out completely, nothing accelerates.
Example Two forces and , in newtons, act on a ring. Their resultant is . A third force keeps the ring in equilibrium exactly when it cancels this sum, so
with magnitude newtons.
Check yourself
- Find the center and radius of the sphere , and say whether it meets the -plane.
Show the answer
Completing squares gives
so the center is and the radius is . The center is units above the -plane and , so the sphere meets that plane, in the circle .
- Find the unit vector in the direction from to .
Show the answer
The displacement is , with length . The unit vector is .
- A weight of newtons hangs at rest from two cables. One cable pulls with force newtons, where the axis points up. What force does the other cable exert?
Show the answer
Gravity is . Equilibrium needs the three forces to add to , so the second cable pulls with