Unit 2, lesson 12

Velocity and Acceleration in Space

How velocity and acceleration describe motion in space, how acceleration splits into a part that changes speed and a part that turns, and what central forces and the inverse-square law imply for orbits.

  • Theory part 23
  • Practice part 24
  • Curvature and Motion

A car rounding a bend at a steady 50 kilometers per hour is still accelerating, because its direction changes. A thrown ball, a satellite and a car all follow the same rules once position is a vector function of time. Two derivatives carry the kinematics, and a few clearly stated assumptions turn them into projectile paths and orbits.

Key terms

Velocity

Definition Let r(t)\mathbf{r}(t) be the position at time tt of a particle moving in space, with r\mathbf{r} differentiable on an open interval. The velocity is

v(t)=r′(t)=lim⁡h→0r(t+h)−r(t)h.\mathbf{v}(t) = \mathbf{r}'(t) = \lim_{h \to 0} \frac{\mathbf{r}(t + h) - \mathbf{r}(t)}{h}.

When v(t)≠0\mathbf{v}(t) \ne \mathbf{0}, it points along the tangent line in the direction of motion.

In plain words Velocity is the displacement per unit time over a vanishingly short interval. It is a vector, so it carries both a rate and a direction.

Example For r(t)=⟨2t, t2, 13t3⟩\mathbf{r}(t) = \langle 2t, \ t^2, \ \tfrac{1}{3}t^3 \rangle, measured in meters with tt in seconds,

v(t)=⟨2, 2t, t2⟩,\mathbf{v}(t) = \langle 2, \ 2t, \ t^2 \rangle,

so at t=1t = 1 the particle moves in the direction ⟨2,2,1⟩\langle 2, 2, 1 \rangle.

Speed

Definition The speed is the scalar v(t)=∣v(t)∣≥0v(t) = \lvert \mathbf{v}(t) \rvert \ge 0. If s(t)s(t) is arc length measured from a fixed time, then ds/dt=v(t)ds/dt = v(t), and the distance traveled from t=at = a to t=bt = b is ∫abv(t) dt\int_a^b v(t) \, dt for a C1C^1 path.

In plain words Speed is what a speedometer shows. It has no direction, and it is never negative.

Example For the particle above,

v(t)=4+4t2+t4=t2+2,v(t) = \sqrt{4 + 4t^2 + t^4} = t^2 + 2,

so at t=1t = 1 the speed is 33 meters per second. From t=0t = 0 to t=3t = 3 it travels ∫03(t2+2) dt=15\int_0^3 (t^2 + 2)\, dt = 15 meters.

Acceleration

Definition If v\mathbf{v} is differentiable, the acceleration is a(t)=v′(t)=r′′(t)\mathbf{a}(t) = \mathbf{v}'(t) = \mathbf{r}''(t). For a particle of constant mass mm under a total force F\mathbf{F}, Newton’s second law states F=ma\mathbf{F} = m\mathbf{a}.

In plain words Acceleration measures how the velocity vector changes. Changing speed and changing direction both count.

Example Uniform circular motion r(t)=⟨Rcos⁡ωt,Rsin⁡ωt⟩\mathbf{r}(t) = \langle R\cos \omega t, R\sin \omega t \rangle with R>0R > 0 and ω>0\omega > 0 has constant speed RωR\omega, yet

a(t)=−ω2r(t).\mathbf{a}(t) = -\omega^2 \mathbf{r}(t).

The acceleration points to the center and has size Rω2R\omega^2. With R=5R = 5 meters and ω=2\omega = 2 radians per second, the speed is 1010 meters per second and the acceleration has size 2020 meters per second squared.

Tangential and normal acceleration

Definition Let r\mathbf{r} be C2C^2 with v(t)≠0\mathbf{v}(t) \ne \mathbf{0}, unit tangent T\mathbf{T} and curvature κ\kappa. Then

a=aTT+aNN,aT=dvdt,aN=κv2,\begin{gathered} \mathbf{a} = a_T \mathbf{T} + a_N \mathbf{N}, \\[0.4em] a_T = \frac{dv}{dt}, \qquad a_N = \kappa v^2, \end{gathered}

where the N\mathbf{N} term is present only when κ≠0\kappa \ne 0 (if κ=0\kappa = 0 then a=aTT\mathbf{a} = a_T \mathbf{T}). In practice,

aT=v⋅a∣v∣,aN=∣v×a∣∣v∣,a_T = \frac{\mathbf{v} \cdot \mathbf{a}}{\lvert \mathbf{v} \rvert}, \qquad a_N = \frac{\lvert \mathbf{v} \times \mathbf{a} \rvert}{\lvert \mathbf{v} \rvert},

and aT2+aN2=∣a∣2a_T^2 + a_N^2 = \lvert \mathbf{a} \rvert^2. The acceleration has no binormal component.

In plain words The tangential part speeds you up or slows you down. The normal part is the sideways push you feel in a turn, and it grows with the square of the speed.

Example For r(t)=⟨2t,t2,13t3⟩\mathbf{r}(t) = \langle 2t, t^2, \tfrac{1}{3}t^3 \rangle at t=1t = 1, v=⟨2,2,1⟩\mathbf{v} = \langle 2, 2, 1 \rangle and a=⟨0,2,2⟩\mathbf{a} = \langle 0, 2, 2 \rangle. Then

aT=0+4+23=2,aN=∣⟨2,−4,4⟩∣3=63=2.\begin{gathered} a_T = \frac{0 + 4 + 2}{3} = 2, \\[0.4em] a_N = \frac{\lvert \langle 2, -4, 4 \rangle \rvert}{3} = \frac{6}{3} = 2. \end{gathered}

As a check, aT=ddt(t2+2)=2t=2a_T = \frac{d}{dt}(t^2 + 2) = 2t = 2 at t=1t = 1, and aT2+aN2=8=∣a∣2a_T^2 + a_N^2 = 8 = \lvert \mathbf{a} \rvert^2. The curvature there is κ=aN/v2=29\kappa = a_N / v^2 = \tfrac{2}{9}.

Projectile motion

Definition Model a projectile as a point mass moving under gravity alone, with constant acceleration gg straight down, no air resistance and a flat horizontal ground at height 00. If it starts at height h≥0h \ge 0 with speed v0v_0 at angle α\alpha above the horizontal, integrating a=⟨0,−g⟩\mathbf{a} = \langle 0, -g \rangle twice gives the position r(t)=⟨x(t),y(t)⟩\mathbf{r}(t) = \langle x(t), y(t) \rangle with

x(t)=v0tcos⁡α,y(t)=h+v0tsin⁡α−12gt2,\begin{aligned} x(t) &= v_0 t\cos\alpha, \\[0.4em] y(t) &= h + v_0 t\sin\alpha - \tfrac{1}{2} g t^2, \end{aligned}

valid from launch until it hits the ground. When h=0h = 0 and 0<α<π/20 < \alpha < \pi/2, the flight time TfT_f, the range DD and the maximum height HH are

Tf=2v0sin⁡αg,D=v02sin⁡2αg,H=(v0sin⁡α)22g.\begin{gathered} T_f = \frac{2v_0\sin\alpha}{g}, \quad D = \frac{v_0^2 \sin 2\alpha}{g}, \\[0.4em] H = \frac{(v_0\sin\alpha)^2}{2g}. \end{gathered}

In plain words Horizontally nothing pushes, so the horizontal velocity stays constant. Vertically gravity pulls down at a steady rate, so the height is a downward parabola in time.

Example A ball leaves the ground at 2020 meters per second at 30∘30^\circ, with g=9.8g = 9.8 meters per second squared. The flight time is 2⋅20⋅0.59.8≈2.04\frac{2 \cdot 20 \cdot 0.5}{9.8} \approx 2.04 seconds. The range and the highest point are

400sin⁡60∘9.8≈35.3 m,1022⋅9.8≈5.10 m.\begin{gathered} \frac{400 \sin 60^\circ}{9.8} \approx 35.3 \text{ m}, \\[0.4em] \frac{10^2}{2 \cdot 9.8} \approx 5.10 \text{ m.} \end{gathered}

Central forces

Definition A force on a particle is central, with center at the origin, if at every time tt it is parallel to the position vector, that is F(t)=c(t) r(t)\mathbf{F}(t) = c(t)\,\mathbf{r}(t) for some scalar function cc. A common case is a force depending only on position, F=f(∣r∣) r/∣r∣\mathbf{F} = f(\lvert \mathbf{r} \rvert)\, \mathbf{r}/\lvert \mathbf{r} \rvert for r≠0\mathbf{r} \ne \mathbf{0}.

In plain words A central force always pulls straight toward a fixed point or pushes straight away from it, never sideways.

Example In uniform circular motion, F=ma=−mω2r\mathbf{F} = m\mathbf{a} = -m\omega^2 \mathbf{r}, so the force is central with c=−mω2c = -m\omega^2. A string tied to a post supplies such a force. A projectile thrown with some horizontal velocity is not under a central force about any point PP. Its force always points straight down, so it is parallel to the line from PP to the projectile only while the projectile is directly above or below PP, and that happens at most at one instant.

Angular momentum

Definition The angular momentum about the origin of a particle of constant mass mm is L=r×mv\mathbf{L} = \mathbf{r} \times m\mathbf{v}. If r\mathbf{r} is C2C^2, then since v×v=0\mathbf{v} \times \mathbf{v} = \mathbf{0},

dLdt=r×ma=r×F,\frac{d\mathbf{L}}{dt} = \mathbf{r} \times m\mathbf{a} = \mathbf{r} \times \mathbf{F},

the torque. For a central force the torque is 0\mathbf{0}, so L\mathbf{L} is constant. If L≠0\mathbf{L} \ne \mathbf{0}, the particle then stays in the plane through the origin perpendicular to L\mathbf{L}, and the area swept by the segment from the origin to the particle grows at the constant rate

dAdt=∣L∣2m.\frac{dA}{dt} = \frac{\lvert \mathbf{L} \rvert}{2m}.

In plain words Angular momentum measures how much a particle circulates around a point. A force aimed at that point cannot change it, which keeps the motion flat and sweeping area at a steady pace.

Example A particle of mass 22 kilograms at r=⟨1,0,0⟩\mathbf{r} = \langle 1, 0, 0 \rangle with velocity ⟨0,3,4⟩\langle 0, 3, 4 \rangle has

L=2 ⟨1,0,0⟩×⟨0,3,4⟩=⟨0,−8,6⟩.\begin{aligned} \mathbf{L} &= 2\, \langle 1, 0, 0 \rangle \times \langle 0, 3, 4 \rangle \\[0.4em] &= \langle 0, -8, 6 \rangle. \end{aligned}

If only a central force acts, the motion stays in the plane −8y+6z=0-8y + 6z = 0, which contains both r\mathbf{r} and v\mathbf{v}.

Kepler’s laws with inverse-square-force assumptions

Definition Treat the planet and the sun as point masses. Assume a planet of mass mm moves under one force only, the gravity of a sun of mass MM held fixed at the origin,

F=−GMm∣r∣3 r,r≠0,\mathbf{F} = -\frac{GMm}{\lvert \mathbf{r} \rvert^3}\, \mathbf{r}, \qquad \mathbf{r} \ne \mathbf{0},

with GG the gravitational constant, and assume L≠0\mathbf{L} \ne \mathbf{0}. Then the following hold.

  1. The orbit is a conic section with a focus at the origin. If the orbit is bounded, it is an ellipse.
  2. The segment from the sun to the planet sweeps out equal areas in equal times. This one holds for every central force.
  3. For an elliptical orbit with semimajor axis aa and period TT, the square of the period is proportional to the cube of the semimajor axis,
T2=4π2GM a3.T^2 = \frac{4\pi^2}{GM}\, a^3.

Real planets also pull on the sun and on each other, so these laws describe an idealized model. If the sun is allowed to move and only the two bodies interact, the same laws hold for the relative position, with GMGM replaced by G(M+m)G(M + m) in the third law.

In plain words An inverse-square pull toward a fixed point forces bounded orbits to be ellipses, makes the planet move faster near the sun so that equal times sweep equal areas, and ties the size of an orbit to how long it takes.

Example For a circular orbit of radius aa, gravity supplies the normal acceleration, so GM/a2=v2/aGM/a^2 = v^2/a and v=GM/av = \sqrt{GM/a}. The period is

T=2πav=2πa3GM,T = \frac{2\pi a}{v} = 2\pi\sqrt{\frac{a^3}{GM}},

which agrees with the third law. The same model fits a satellite around the Earth, with the Earth as the fixed center. With GM=3.986×1014GM = 3.986 \times 10^{14} cubic meters per second squared for the Earth and a=6.771×106a = 6.771 \times 10^{6} meters, about 400400 kilometers above the surface, this gives v≈7670v \approx 7670 meters per second and T≈5545T \approx 5545 seconds, about 9292 minutes. Doubling aa multiplies the period by 23/2≈2.832^{3/2} \approx 2.83.

Check yourself

  1. Find the tangential and normal components of acceleration for r(t)=⟨cos⁡t,sin⁡t,t⟩\mathbf{r}(t) = \langle \cos t, \sin t, t \rangle.
Show the answer

The velocity is ⟨−sin⁡t,cos⁡t,1⟩\langle -\sin t, \cos t, 1 \rangle, with constant speed 2\sqrt{2}, and the acceleration is ⟨−cos⁡t,−sin⁡t,0⟩\langle -\cos t, -\sin t, 0 \rangle. Since the speed is constant, aT=0a_T = 0. All the acceleration is normal, so aN=∣a∣=1a_N = \lvert \mathbf{a} \rvert = 1.

  1. A stone is thrown horizontally at 1515 meters per second from the top of a 2020 meter cliff. Ignoring air resistance and taking g=9.8g = 9.8 meters per second squared, how far from the base of the cliff does it land?
Show the answer

The height is 20−4.9t220 - 4.9t^2, which is 00 at t=40/9.8≈2.02t = \sqrt{40/9.8} \approx 2.02 seconds. The horizontal velocity stays 1515, so it lands about 15⋅2.02≈30.315 \cdot 2.02 \approx 30.3 meters from the base.

  1. A particle of mass 11 moves along r(t)=⟨cos⁡t,2sin⁡t,0⟩\mathbf{r}(t) = \langle \cos t, 2\sin t, 0 \rangle. Show that the force on it is central and that its angular momentum is constant. Then use the area rate to find the area of the ellipse it traces.
Show the answer

The acceleration is ⟨−cos⁡t,−2sin⁡t,0⟩=−r\langle -\cos t, -2\sin t, 0 \rangle = -\mathbf{r}, so the force is central. The angular momentum is

L=⟨cos⁡t,2sin⁡t,0⟩×⟨−sin⁡t,2cos⁡t,0⟩=⟨0,0,2cos⁡2t+2sin⁡2t⟩=⟨0,0,2⟩,\begin{aligned} \mathbf{L} &= \langle \cos t, 2\sin t, 0 \rangle \\ &\qquad \times \langle -\sin t, 2\cos t, 0 \rangle \\[0.4em] &= \langle 0, 0, 2\cos^2 t + 2\sin^2 t \rangle \\[0.4em] &= \langle 0, 0, 2 \rangle, \end{aligned}

which is constant. The area rate is ∣L∣/2=1\lvert \mathbf{L} \rvert / 2 = 1, and one trip takes 2π2\pi, so the area is 2π2\pi, matching π⋅1⋅2\pi \cdot 1 \cdot 2.

How this lesson connects

It also uses Vector derivatives, dot/cross products, tangential-normal frame, elementary integration and conic geometry.